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Old Mar 15, 2008, 06:33 PM // 18:33   #41
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The only aspect of daze that needs nerfing, is the [skill]headbutt[/skill][skill]plague signet[/skill] combo

Basically you have a 30 sec daze floating around, and when you have 2 teams running that same builds, its essentially "hot potatoe" with daze the entire match... The necro draws the daze and throws it on the other team, visa versa...etc etc...
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Old Mar 15, 2008, 09:42 PM // 21:42   #42
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Smoke Powder Defense usually gives me enough time to get off Dismiss Condition if I'm ever under Dazed. Disciplined Stance also works if you're willing to invest some points in Tactics. Keeping Guardian on yourself and kiting a lot should usually be enough to not get Dazed in the first place. It's more difficult to get rid of Dazed if you're the only Monk in your group but that's something you have to get used to.
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Old Mar 16, 2008, 07:25 PM // 19:25   #43
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Quote:
Originally Posted by Saint Zeth
Keeping Guardian on yourself and kiting a lot should usually be enough to not get Dazed in the first place.
Keeping Guardian on yourself is so much more difficult thanks to the increased recharge. Kiting and can keep certain skills such as BHA in check, but much harder for certain skills such as beguiling haze.
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Old Mar 17, 2008, 06:56 PM // 18:56   #44
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spirit bond on me and wait it out
Or kite and try to m-touch it.
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Old Mar 18, 2008, 06:52 AM // 06:52   #45
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spamming Rof against good dazers is bad tactics. Its what they want. They're waiting for you to start chain spamming RoFs so they can distract it. Good rangers (or sins) don't need to use distracting on your elite if they can apply dazed. They can interrupt it with Savage or simple pressure at shortbow and melee range.

Once they have RoF too, you're really boned.

Careful placement against rangers can go a long way, but the real difference between a monk that consistently survives being dazed and a monk that gets lucky with his block stances is area awareness. Target the interrupter and watch him. Try to get SBond on yourself and wait it out. typically, dazed is target-called when applied by a good interupter, and pressure to you will increase as a result. SBond is the the better choice for a heal in such situations as it transforms the pressure into healing without forcing you to spam a much needed skill and risk then timing an interrupt.

Unpredictability is also a factor when dealing with daze. Practicing cancel casting can get a ranger to burn his interrupts and allow a safer spell cast without the fear of it being distracted. EX: cast RoF and ESC cancel it, then wait .75 seconds and cast it and complete it. This may seem like a waste of 5 energy, but it can prevent the interrupter from getting a read on you. They will waste interrupts on skills you canceled and their timing will be off because you have a less consistent pattern for them to time.

Lastly: when facing areas in AB or times of day in TA where daze is proving a problem, the best solution is--ofc--to build against it. Draw/mend touch combos on a monk's bar are solid and effective team cleaning. even though blinding/weakening targets is slightly out of favor compared to previous metas, the ability to remove condition stacks from your team can prove a valuable feature to your build (and has the advantage of turning Mend C into a powerful self heal). If you can keep the rest of your team free of degen, you will find they require less healing and protting over time as they supply more pressure and force kiting by the enemy.

GGs

Last edited by Melody Cross; Mar 18, 2008 at 07:04 AM // 07:04..
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Old Mar 18, 2008, 10:25 AM // 10:25   #46
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Quote:
Originally Posted by Melody Cross
spamming Rof against good dazers is bad tactics. Its what they want. They're waiting for you to start chain spamming RoFs so they can distract it. Good rangers (or sins) don't need to use distracting on your elite if they can apply dazed. They can interrupt it with Savage or simple pressure at shortbow and melee range.

Once they have RoF too, you're really boned.

Careful placement against rangers can go a long way, but the real difference between a monk that consistently survives being dazed and a monk that gets lucky with his block stances is area awareness. Target the interrupter and watch him. Try to get SBond on yourself and wait it out. typically, dazed is target-called when applied by a good interupter, and pressure to you will increase as a result. SBond is the the better choice for a heal in such situations as it transforms the pressure into healing without forcing you to spam a much needed skill and risk then timing an interrupt.

Unpredictability is also a factor when dealing with daze. Practicing cancel casting can get a ranger to burn his interrupts and allow a safer spell cast without the fear of it being distracted. EX: cast RoF and ESC cancel it, then wait .75 seconds and cast it and complete it. This may seem like a waste of 5 energy, but it can prevent the interrupter from getting a read on you. They will waste interrupts on skills you canceled and their timing will be off because you have a less consistent pattern for them to time.

Lastly: when facing areas in AB or times of day in TA where daze is proving a problem, the best solution is--ofc--to build against it. Draw/mend touch combos on a monk's bar are solid and effective team cleaning. even though blinding/weakening targets is slightly out of favor compared to previous metas, the ability to remove condition stacks from your team can prove a valuable feature to your build (and has the advantage of turning Mend C into a powerful self heal). If you can keep the rest of your team free of degen, you will find they require less healing and protting over time as they supply more pressure and force kiting by the enemy.

GGs
That's very indepth and informative. Thank you so much for the tips.
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Old Mar 18, 2008, 02:59 PM // 14:59   #47
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You cannot distract a spell on a dazed target, can you?
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Old Mar 18, 2008, 03:10 PM // 15:10   #48
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Quote:
Originally Posted by Mike The Spike
I don't need to run up to them. They come right to me. Especially when someone Dazes a Monk, everyone rushes them. I know it may sound weird or dangerous having to get in touch range to use a skill for condition removal, but it works good when you get out there and try it.

I 'touched' on Sins in another reply. As for the hammer weilders, whether it be Warriors or Rangers, if you can't see them coming a mile away then there's issues.

Pre-prot ftw.
i have tried it. what do you do when the team has no melee? or if the melee they have kd you? touching wont save you in either situation...
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Old Mar 18, 2008, 05:32 PM // 17:32   #49
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Quote:
Originally Posted by Syron
You cannot distract a spell on a dazed target, can you?
You do not get the benefit of D-Shot against a dazed target. The interrupt from the hit against a dazed target is figured first. Too bad really for us rangers but I can understand just how nasty it would be for casters if we could slow their casting time then disable their skills even more easily.

Sigh...one can only dream.
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Old Mar 18, 2008, 06:41 PM // 18:41   #50
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Quote:
Originally Posted by Magikarp
i have tried it. what do you do when the team has no melee? or if the melee they have kd you? touching wont save you in either situation...
If there isn't any melee then honestly I don't run into Dazed all that often. I guess you could factor in BHA, but it's already been discussed how that's easy to dodge. To me if there's no melee pounding on me while I'm Dazed then the condition becomes a non-issue. Easy enough to hide behind something and remove it if ranged is all you're worrying about.

Far as KDs go. Pre-prot, watch out for bull's strike and keep up Spirit Bond. KD spikes are pretty easy to spot, even if it's a Warrior using Death's Charge. It's almost reflex for me to SB myself. That said, it's also a hit or miss thing, such as if I'm not paying absolute attention then it's easy to get caught. But then it'd be my fault for being lazy.

Hope that helps.
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Old Mar 19, 2008, 07:32 AM // 07:32   #51
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Quote:
Originally Posted by Melody Cross

Unpredictability is also a factor when dealing with daze. Practicing cancel casting can get a ranger to burn his interrupts and allow a safer spell cast without the fear of it being distracted. EX: cast RoF and ESC cancel it, then wait .75 seconds and cast it and complete it. This may seem like a waste of 5 energy, but it can prevent the interrupter from getting a read on you. They will waste interrupts on skills you canceled and their timing will be off because you have a less consistent pattern for them to time.

GGs
Absolutely brilliant!
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